BHR Boenkt – Interactive visuals
Overview
Interactive visuals developed for BHR Boenkt, a tekno night organised by BHR Boomhut Collective in 2026.
The visual setup was built around a large wooden skull positioned behind the artists. Rather than treating it as a conventional projection surface, we developed the visuals specifically around the physical shape of the skull and combined the projection with lasers projected through its eyes.
The project was a smaller and more local collaboration, giving us room to experiment with combining real-time visuals, custom projection mapping and physical show elements into a playful AV setup.



My role
I was responsible for the Unreal Engine development and helped bring the project from initial setup through to the live performance.
My responsibilities included:
- Developing and preparing the interactive visuals in Unreal Engine 5
- Developing custom mapping tools in Unreal Engine to fit the visuals to the physical skull structure
- Preparing and testing the projection setup on location
- Integrating the real-time visuals into the wider AV setup
- VJing and operating the visuals during the event
- Managing the project and coordinating the technical implementation
Technology
- Unreal Engine 5
- TouchDesigner
- Custom projection mapping tools
- Projection & AV setup
Collaboration / Credits
Collaborators
BHR Boomhut CollectiveEvent production & physical installation
StageVFXInteractive visuals & AV production
Remi PallemaertsIntern, StageVFX
Client / Artist / Organisation
BHR Boomhut CollectiveClient / Organiser
